Turns 17-21, clearing the Red Base pocket
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Figure 1 - Red Lair turn 17 |
The image for turn 17 shows:
a) Cav/A Coy in its initial position South of the VP;
b) its movement path and combat prediction if it were to move right of 1/A Coy and attack the RT unit North of the VP (with the combat factors strip superimposed);
c) its actual position South of the Airfield, the combat prediction for the attack on the RT unit garrisoning the Airfield (3/0), the comparative combat factors strip and the big red cross over the RT's anti-tank gun warning of support fire;
d) 1/A Coy fully entrenched in the Red Base VP;
e) its combat predictions and comparative combat factors strips vs. each of the adjacent RT US Recruits;
f) X/A Coy Southwest of the Airfield where it should have been able to provide flanking support for !/A Coy's attack on the Airfield; this was negated by the RT's anti-tank gun moving from North of the Airfield to its current position.
The insert details the outcome of Cav/A and 1/A Coys attack on the Airfield, inflicting 8 hp and 2 efficiency damage. Above each RT unit is an excerpt of its information panel with the efficiency and entrenchment values. 1/A and Cav/A Coys earned 159 and 160 XP respectively.
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Fig 2 - Red Lair turn 18 |
Moving on to turn 18, note on the main image that the US Recruits North of the Red Base VP are now at 10 hp. They attacked 1/A Coy in turn #17 taking 3 hp casualties while 1/A Coy dropped from 9 to 8 efficiency and earned 146 XP.
Cav/A Coy opens the hostilities by destroying the AT Gun and moving into its position (insert #1), thus providing flanking support for 1/A Coy's attack on the Airfield garrison which takes 4 hp casualties and retreats North. 1/A Coy and Cav/A Coy earn 153 and 37 XP respectively.
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Figure 3 - Red Lair turn 19 |
On turn 19 Cav/A Coy again attacks first, destroying the former Airfield garrison (insert #1) and again providing flanking support to 1/A Coy's attack on the remaining RT unit which takes 5 hp casualties. 1/A Coy and Cav/A Coy earn 169 and 58 XP respectively.
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Figure 4 - Red Lair turn 20 |
On turn 20 1/A Coy inflicts 4 more hp casualties on the sole Red Base garrison surviving unit and finally destroys it on turn 21, earning 190 XP in the process. 6 out of 8 enemy units are now dead.
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