Turns 15-20
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Figure 1 - At the start of turn 15 |
During turn #15 the freshly recovered Infantries on Uncle
move to attack the right flank bunker (after the obligatory barrage from FA/A
And /B Bty and assault by X/Eng/A Coy) and the jeep
that thought to shield the unit in the village. The Navy again shells the
Recruits in the village that are then attacked by Eng/A Coy and 1/B Coy and
IIRC retreat into the jungle behind the bunker. IIRC the 4HP lost by the AT gun
near the VP were self-inflicted in a poorly conceived attack on the Marines in
the jungle.
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Figure 2 -At the end of turn 15 |
Fast forward to turn #20, East Isle Ville was taken in
turn #18 granting $100 reward. IIUC this triggers the
"Reinforcements" event at the start of turn #19 that deploys two
auxiliary units aboard troopships on the West edge of the map close to the
small islet. Those are X/USMC/C Coy and X/Eng/B Coy.
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Figure 3 - Reinforcements |
The Army owns the southern part of East Isle and is
preparing to move North along both coasts. The Marines will be slogging through
the mountains because they can, the Field Artillery will support the East
column while the Navy conducts shore bombardments along the West coast and the
tanks will assist the West column crossing the river and taking the three
villages between the rivers. Or at least that was the plan.
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Figure 4 - SITREP turn 20, Army |
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Figure 5 - SITREP turn 20, Navy |
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Figure 6 - SITREP turn 20, reinforcements |
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