Tuesday, July 30, 2024

Order of Battle: World War II, Boot Camp (tutorial), Mission 2: Island Hopping, Part 4

 Turns 15-20

Figure 1 - At the start of turn 15

During turn #15 the freshly recovered Infantries on Uncle move to attack the right flank bunker (after the obligatory barrage from FA/A And /B Bty and assault by X/Eng/A Coy) and the jeep that thought to shield the unit in the village. The Navy again shells the Recruits in the village that are then attacked by Eng/A Coy and 1/B Coy and IIRC retreat into the jungle behind the bunker. IIRC the 4HP lost by the AT gun near the VP were self-inflicted in a poorly conceived attack on the Marines in the jungle.

Figure 2 -At the end of turn 15


Fast forward to turn #20, East Isle Ville was taken in turn #18 granting $100 reward. IIUC this triggers the "Reinforcements" event at the start of turn #19 that deploys two auxiliary units aboard troopships on the West edge of the map close to the small islet. Those are X/USMC/C Coy and X/Eng/B Coy.

Figure 3 - Reinforcements


The Army owns the southern part of East Isle and is preparing to move North along both coasts. The Marines will be slogging through the mountains because they can, the Field Artillery will support the East column while the Navy conducts shore bombardments along the West coast and the tanks will assist the West column crossing the river and taking the three villages between the rivers. Or at least that was the plan.

Figure 4 - SITREP turn 20, Army

Figure 5 - SITREP turn 20, Navy


Figure 6 - SITREP turn 20, reinforcements

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