Thursday, August 1, 2024

Order of Battle: World War II, Boot Camp (tutorial), Mission 4: War Games, Part 11

Thus ends mission 4 and the tutorial.

Figure 1 is just an administrative precaution. I'm not sure if I will be able to deploy the artillery units already with organic transports (the transports cost $30 and one Land CP) so I'm "upgrading" them so that they will transition to the U.S Pacific campaign in a "lean" configuration.

Figure 1 - Artillery "upgrade"

Figure 2 is my trademark cramming a lot of stuff in a single image. There's the inserts of the pop-up victory events, the last turn overview with the resources bar and the turn counter, the specialisations bar and the core export button and files.

Figure 2 - Victory

Figure 3 is a cashflow report for the mission. The balance remaining is irrelevant because it does not carry over to the following campaign.

Figure 3 - Cashflow

Figure 4 is a compilation of the activity logs for the units involved in the mission. CA 32 New Orleans found a way to sneak in (I forgot to delete the line) and there's a few deliberate omissions: the B17 bombers, the undamaged Supply Ships and the Support Ship (who earned 1'548 XP sweeping naval mines). The core units that sport 3'000 or more XP are the newly purchased ones with a 2'000 bonus.

Figure 4 - Mission tally

Figure 5 reports similar information to Figure 4 but this time only core units are included and the data encompasses the whole campaign. I'm quite pleased with the XP levels of the units and even a bit surprised with how well the fighters (VF#) turned out. 

Figure 4 - Campaign core tally

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Comments on this post are disabled. That's just for ease of management. They will be enabled in the last post for each mission.