Odds and ends
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Figure 1 - Paratrooper Island |
X/USMC/C and X/Eng/B Coys (the reinforcements arrived on
turn #19) land on Northwest Island on turn #26 and stay on the beach during
turn #27 while being supplied by the auxiliary destroyers. This allows them to
regain the efficiency spent on landing and also to entrench. The image
illustrates two features:
a) combat ships adjacent to shore enable land units to
board troopships (the pale blue anchors are the deployment options for the
Engineer);
b) Engineers adjacent to land units allow them to
entrench faster (on its own the Marines would be at level 3 entrenchment).
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Figure 2 - Paratroopers neutralized |
The auxiliary destroyers will shell the RT Paratroopers
in preparation for the Marines attack and capture of the Airfield VP. This will
yield $50.
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Figure 3 - Marines disembarking efficiency bonus |
X/USMC/C Coy landed on the hilly shore near East Isle
City for no other reason other than to illustrate the Marines efficiency bonus
when landing.
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Figure 4 - Supply Ships in port fudge their numbers |
I picked up this tidbit on the Slitherine forum: the
tooltip for Supply Ships in port is deceiving. Supply Ships normally provide 20
supply and are supposed to provide double (40) when in port. In fact they only
provide 30. The image on the left shows a surplus of 66 supply, 26 from the
various towns and 20 each from the ships. In the center, one ship moved away
and the surplus drops to 46. On the right, the ship moved into port, the
tooltip changed to 40 supply but the surplus is only 56, 26 from the towns and
30 from the ship.
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Figure 5 - Tutorial Messages |
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Figure 6 - One more Tutorial Message |
The number of tutorial messages dropped dramatically, to
the point I was thinking something had gone wrong. The game regularly crashes
when I play for a bit over an hour (Unity error message) so I usually stop and
restart but sometimes I miscalculate or am otherwise distracted. (Note: this has stopped with version 10, at least for now)
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