Monday, July 29, 2024

Order of Battle: World War II, Boot Camp (tutorial), Mission 1: Boot Camp Island, Part 11

 Turns 13-16, Red lair garrison withering on the vine

In this image we see the degradation of efficiency from lack of supply over four turns.

Figure 1 - Supply and efficiency
You'll have to take my word for it that the RT's efficiency on turn #12 was at 10 (actually 100). It drops to 8 (-2), then 7 (-1), then 5 (-2), then 4 (-1) and finally on turn #17 the value shown is 2 (-2). My hypothesis is that it drops 16/100 every turn, the numbers in the "black box" being 84, 68, 52, 36 and 20.

I didn't bother with combat predictions in turns #13 or #14. The predicted casualties on turns #15 and #16 are still too high and I deemed I had enough time to wait.

Two things can be deduced from the strips of combat factors on turn #16: the terrain modifiers are those of the defender's hex (logical, really), the data panel is dynamic. These terrain (Airfield and Tropical Village) differ only in the amount of cover they provide (20% and 60%, respectively).

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