Special Events
The secondary objective "Destroy Coastal Forts" immediately grants $50 for each Fort and ownership of the island they are located by deploying an allied (Blue Team) anti-aircraft gun (Figure 1). This gives access to ports for repairs on both islands and the one airfield at the Red Home Base.
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Figure 1 - Coastal Forts |
The primary objective "Capture all Primary VPs" immediately grants $50 for each of the first/closest two VPs (and $20 for the final/farthest VP) and fully functional ships (Figure 2). The last VP doesn't trigger a pop-up. The second VP was taken on turn 34 but somehow I neglected to take a screenshot so this image is from a different playthrough.
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Figure 2 - Primary VPs |
The secondary objective "Destroy all enemy Carriers" immediately grants a fully functional PBY Catalina reconnaissance flying boat. Destroying the OPFOR's Radar Station replaces it with your very own. (Figure 3).
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Figure 3 - OPFOR Carriers and Radar Station |
Achieving the primary objective "Destroy the enemy Battleship" triggers the pop-up depicted in Figure 4.
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Figure 4 - OPFOR Battleship |
OPFOR
Figure 5 documents the data panels for almost all the Red Team's units. After the playthrough was finished I started the scenario once more, removed the Fog of War with a console command and took screenshots of these. The units missing are the OPFOR's F4F3 Wildcat fighters and SBD2 Dauntless dive-bombers (two each) because they were inside the carriers.
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Figure 5 - OPFOR datasheets |
Figure 6 is a timeline of the OPFOR's surface ships and installations remaining strength at the end of each turn with X meaning sunk/destroyed. I really should have included a legend on the image: grey cells indicate when I knew the squadron was active, yellow cells are for aircraft attacks and orange cells are for ship attacks; cells at 13 strength should really be grey; cells with a black outline indicate the heavy ships (CL or CA) in the squadron. There's no data on the two DDs escorting the CVs because they weren't attacked and exited the map.
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Figure 6 - Timeline |
Neither the submarines nor the aircraft are included in Figure 6 because I have no reliable information i.e. screenshots on when and how much damage each took. I do know that I sank both submarines and killed all three tactical bombers and one of two fighters. Which brings us to...
Green Team debriefing
Figure 7 is a report on the Green Team units at the end of the mission. This replaces the individual unit statistics from the previous missions because quite frankly they were a pain to edit.
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Figure 7 - Green Team debrief |
The values for CA 32 New Orleans and DD 423 Gleaves are for this mission only. The experience values for DD 424 Niblack and DD 429 Livermore do include the 2'000 bonus from the "Naval Academy" specialization.
There's nine points of damage ("Casualties") to core units that don't have HP/RP repairs (two for VB1, three for DD 242 and four for DD 429). I must have forgotten to take those screenshots because all of my core units are at full strength at the end of the mission and the RP summary on Figure 10 shows $50 more than the final screenshot for turn 61 ($887 vs $837).
When playing this scenario for my normal ("Captain") difficulty run I had some trouble with attacking only with my core units. Engaging Red A1, A2 and B Squadrons I just couldn't inflict enough damage fast enough and took more damage than I liked. Going in on this "Fleet Admiral" difficulty I knew I had to rely on the auxiliaries to assist but I set myself the constraint that actual kills would be reserved for core units.
Note that the Carrier and Structures categories only have damage caused by air units. The Structures are the Coastal Forts and the Radar Station, neither of which has any air defense and I probably should have engaged the Coastal Forts without the aid of the auxiliary bombers. The Carriers pose additional complications because a) they are set to leave the map once they and/or their air group takes enough damage; b) they are located in positions not timely accessible by ships.
Note also that there's four points of damage and one kill inflicted on the OPFOR's tactical bombers by the Green Team's tactical bombers. These were aircraft damaged/killed while aboard the CVs.
While I was successful in amassing over 2'000 XP for the tactical bomber (VB1), the fighters fell short. VF1 is close enough that I'm confident it will reach that goal in the next mission but VF2 might only progress to the US Pacific campaign on sentimental reasons.
Victory
Figure 8 is the Victory pop-up and Figure 9 is the corresponding Turn Overview. On the top right corner of Figure 9 are the turn/RP/CP counters (as per usual I only took the last VP on the last turn for the "extra" income).
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Figure 8 - Victory |
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Figure 9 - Final Turn Overview |
Figure 10 is a Resource Point cashflow report. Event rewards refer to Figures 1 and 2 and the final VP's $20. DD (destroyers) and VO (reconnaissance floatplanes) are two each. VF (carrier-borne fighters) include one full cost F4F4 Wildcat ($85) and one F4F3 upgrade to F4F4 ($42). As mentioned above the core unit repairs are most probably $272 and half of the auxiliary repair cost ($97) will be reimbursed at the deployment phase of mission 4.
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Figure 10 - Cashflow |
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