"Start Game" and the "Turn Overview" pops up.
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Figure 1 - Mission starts |
Lots of tooltips. The two large inserts are the additional information (promised by the tooltip) that will be displayed on the bottom centre of the pop-up screen from clicking on the blue question mark to the left of the objective's description.
The crosshairs/down arrow highlighted by the red circle belongs to the "Objectives additional information screen" and is shown here for economy (I was planning on using Wordpress for this blog but I've since found out it has a too small allowance for free images).
"Force" and the side panel shows up. I rename most if not all my "pixeltruppen" (Usually Hapless TM, @usuallyhapless9481 on YouTube), certainly my core units. From top to bottom X (Auxiliary Battalion) / A(ble) Co(mpan)y, 1(st Battalion) / A(ble) Co(mpan)y and Cav(alry Battalion) / A(ble) Co(mpan)y are placed under my command. The U.S. Army uses a subordinate/parent format (e.g. Company/Battalion or Company/Regiment) but mine lends itself to clearer sorting (all component units of a larger formation will be kept together).
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Figure 2 - Renaming units |
The unit data panel appears when clicking on the "i" at the bottom right of the unit image, so both the manual and the tooltip state. There are tooltips for each and every one of those 18 stats.
Note the double hyphenated attack values: these indicate different values according to the terrain's "cover", for 0% cover on the left and 100% cover on the right. The manual includes the formula for calculating the intermediate cover values. Of significance: Infantry has higher attack values against Tanks in higher cover terrain, Tanks (or at least the M3 Stuart) have lower attack values against Infantry in higher cover terrain.
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